Applications based on the KeyWorx platform
Below you find a list with (web)applications that have been realized on top of the KeyWorx platform. Most of these applications have been build by Waag Society in cooperation with external partners:
KeyWorx Patcher & Realizer
The KeyWorx Patcher & Realizer served as a Multi-User Cross Media Synthesizer - a distributed application that allowed multiple players to generate, synthesize and process images, sounds and text within a shared realtime environment. As an instrument it allows communities of players to dynamically control and modify all aspects of digitized media in a collaborative performance.
KidsEye was an online editorial environment for education that enabled pupils to publish work-assignments and to make movie-clips, audio-snippets, photos, drawings, stories and poems available on their own homepage. Furthermore the application enabled online conversations between pupils, teachers and other persons involved in a KeyWorx project.
Nieuwsflits! (KidsEye @ Persmuseum)
The Nieuwsflits! programme at Amsterdam's Persmuseum of journalism was aimed at primary school pupils and is deployed in schools in combination with a visit to the Persmuseum.
This program consisted of an online editorial environment where pupils could create news reports on topical subjects in text, image and sound. Nieuwsflits! was included in Dutch primary school curriculum, and was supplied with teaching materials for teachers. At the press of a button, the pupils' projects were transformed into html and published on the Nieuwsflits! website.
Nieuwsflits! was a KidsEye application. Other implementations have been developed by Waag Society for clients such as the KIT children's museum, Tate Modern and Cinekid Festival.
Lines on Line - Drawing of Today
News is always coloured, whether by the ideology of the media, the perception of the journalist or the context of the article. Drawing of Today offered the news in the form of a line drawing. These drawings were based on pictures from The Associated Press. In the course of 2004 photos were put online as drawings. The website enabled visitors to color these outlines thereby making your own adaptations of the drawing. The result was a colorful common 'newsroom'.
Drawing of Today was an initiative of artists Ram Katzir and Yariv Alter Fin in cooperation with Waag Society.
For the exhibition 'Maps of Amsterdam 1866-2000' at the Amsterdam Municipal Archive, Waag Society together with Esther Polak and Jeroen Kee made the Amsterdam RealTime project.
During two months Amsterdam's residents were invited to be equipped with a tracer-unit. This was a portable device developed by Waag Society, equipped with GPS: Global Positioning System. Using satellite data the tracer calculated its geographical position. These tracers' data are sent in realtime to a central point. By visualizing this data against a black background traces, lines, appeared. A (partial) map of Amsterdam constructed itself. This map did not register streets or blocks of houses, but consists of the sheer movements of real people. [go to: realtime.waag.org]
The Verhalen Altaar (Story Altar) was part of the exhibition at the 'Ons Lieve Heer op Solder' Museum in Amsterdam. The exhibition focussed on catholic everyday live in Amsterdam through the centuries by combining pieces form the museums collection with personal stories from visitors of the exhibition. The altar enabled visitors to record their stories together and record images of religious objects that are related to these stories. The Verhalen Altaar was developed and build at Waag Society. [go to: www.verhalenopsolder.nl]
The Scratchworx console developed by Waag Society together with EMMA students of the Utrecht School for the Arts enables high school students to make live performances working with their own pre produced stills images, texts (text messages), audio and video files. The console, a custom made media manipulation desk that resembles a battle station straight out of Startrek, has been used in a number of different settings (schools, workshops, summer schools, parties) to explore the creative potentials of groups young adults. [go to: scratchworx.waag.org]
The Animation Machine is an installation enabling anyone to produce a stop-motion animation just by a few presses of a button. The machine consists of a table-top working area with two buttons and is equipped with an (invisible) computer, camera and projector. The resulting animated movie clip is projected onto the table-top, giving the creator constant feedback on the progress of the animation. One button serves to add images to the animation, the other to save the result as a digital animated movie. The machine runs on the KeyWorx- software platform. Thanks to its very simple and direct interface the machine is very suited for young children.
The Animation Machine is developed by MIEG (Michaël van Eeden) in cooperation with Waag Society's. [go to: animatiemachine.waag.org]
In 2005, Waag Society developed a 'mobile learning game' pilot together with IVKO, part of the Montessori comprehensive school in Amsterdam. It's a city game using mobile phones and GPS-technology for students in the age of 12-14. This was a research pilot examining whether it's possible to provide a technology supported educational location-based experience. In the Frequency 1550 mobile game, students are transported to the medieval Amsterdam of 1550 via a medium that's familiar to this age group: the mobile phone. The pilot took place in 2005 and was supported by KPN Mobile's UMTS network. In 2007 the pilot was extended to a larger group of pupils that could participate in a new version of the game. [go to: waag.org/frequentie]
A GPS-based mobile drawing game for the yearly museum night in Amsterdam (n8). Teams would go into the city where they compete on who would (geo)draw the most beautiful "8" by walking with a GPS and a mobile phone. They could embellish their drawings with photos and videos taken and submitted on the spot. The competitive element was creativity with both the drawing and the media. All submitted media were tagged to the geographic locations where they were taken. The players movements, tracks and media could be followed in real-time through a web browser [go to: www.n8spel.nl ]
A multi-media piece of furniture offering an easy interface for adding memories to the internet. Users can add text, image and audio content to an automatically generated website by using a built-in scanner , photo camera, microphone, webcam and a keyboard. Following the instructions and pressing the blinking knobs will do the trick. The first cabinet stood at libraries for people to add their stories. [go to: www.waag.org/register ]
GeoTracing is a software platform maintained by developer Just van den Broecke for creating multi-medial geo-applications. These applications have in common that they allow you to tell your multi-medial story about your movement through the landscape, whether on foot, skates, by bike or other means. Several applications (like Geoskating, see picture) have been or are being developed with GeoTracing. The main line of development is since 2008 done within the 7scenes platform. Just van den Broecke is also one of the developers who worked on KeyWorx in the past. [go to: www.geotracing.com ]
The Waag Society website was one of the last major KeyWorx-based projects. The website was developed in collaboration with Grrr. Developers of Grrr worked with KeyWorx for the first time in this project. The website was launched by the organization in 2006. Every project, news item etc. in the website is related to people, principles and domains and is thus presented in a natural way with other related content of the website. [go to: www.waag.org (current website)]